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Function Options

You can modify certain aspects of the behavior of a function. From the Edit Functions panel, enter Z against the Edit Horse function, as shown in the following example:

EDIT FUNCTIONS My model

File name. . . : Horse ** 1ST LEVEL **

? Function Function type Access path

Change Horse Change object Update index

Create Horse Create object Update index

Delete Horse Delete object Update index

Z Edit Horse Edit file Retrieval index

Select Horse Select record Retrieval index

Select Mares Select record Mares

Select Stallions Select record Stallions

More...

SEL: Z=Details P=Parms F=Action diagram S=Device D=Delete O=Open

T=Structure A=Access path G/J=Generate function H=Generate HTML ...

F3=Exit F5=Reload F7=File details F9=Add functions F23=More options

F11=Next View F17=Services F21=Copy *Template function

Function ‘Edit Horse’ has been saved.

Press Enter to display the Edit Function Details panel as shown in the following example:

EDIT FUNCTION DETAILS My model

Function name . . : Edit Horse Type : Edit file

Received by file. : Horse Acpth: Retrieval index

Workstation . . . : NPT

Source library. . : MYGEN

Object Source Target

? Type Name HLL Text

PGM MYAEEFR RPG Edit Horse Edit file

DSP MYAEEFRD DDS Edit Horse Edit file

HLP MYAEEFRH UIM Edit Horse Edit file

SEL: E-STRSEU, O-Compiler Overrides, T-ILE Compilation Type (*PGM/*MODULE)

F3=Exit F5=Action diagram F7=Options F8=Change name

F9=Device design F17=HTML skeleton F20=Narrative

Press F7 to view the Edit Function Options panel. The actual function options available and their defaults depend on the function type.

In this example the following options can be modified:

Note: To see full details on other possible function options, see the chapter "Modifying Function Options" in Building Applications.