To display the details of the Edit Horse function enter Z against the Edit Horse function as shown in the following example:
EDIT FUNCTIONS My model
File name. . . : Horse ** 1ST LEVEL **
? Function Function type Access path
Change Horse Change object Update index
Create Horse Create object Update index
Delete Horse Delete object Update index
Z Edit Horse Edit file Retrieval index
Select Horse Select record Retrieval index
Select Mares Select record Mares
Select Stallions Select record Stallions
More...
SEL: Z=Details P=Parms F=Action diagram S=Device D=Delete O=Open
T=Structure A=Access path G/J=Generate function H=Generate HTML ...
F3=Exit F5=Reload F7=File details F9=Add functions F23=More options
F11=Next View F17=Services F21=Copy *Template function
Press Enter to view function details for the Edit Horse function. Note the program (RPG), display file (DDS), and the help text file (UIM) as shown in the following example:
EDIT FUNCTION DETAILS My model
Function name . . : Edit Horse Type : Edit file
Received by file. : Horse Acpth: Retrieval index
Workstation . . . : NPT
Source library. . : MYGEN
Object Source Target
? Type Name HLL Text
PGM MYAEEFR RPG Edit Horse Edit file
DSP MYAEEFRD DDS Edit Horse Edit file
HLP MYAEEFRH UIM Edit Horse Edit file
SEL: E-STRSEU, O-Compiler Overrides, T-ILE Compilation Type (*PGM/*MODULE)
F3=Exit F5=Action diagram F7=Options F8=Change name
F9=Device design F17=HTML skeleton F20=Narrative
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