The following table describes the call point masking used in the +16 call point:
|
Byte Offset |
Bit Offset |
Hex Bit Mask |
Associated Call Point |
|
0 |
0 |
80 |
0 |
|
0 |
1 |
40 |
4 |
|
0 |
2 |
20 |
8 |
|
0 |
3 |
10 |
12 |
|
0 |
6 |
02 |
24 |
|
0 |
7 |
01 |
28 |
|
1 |
0 |
80 |
32 |
|
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