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Define an Icon

You use icons to build the panel for your graphical monitor.

To define an icon

  1. Enter /GADMIN.I at the prompt.

    The Icon List panel appears.

  2. Press F4 (Add).

    The Icon Editor panel appears.

  3. Complete the following fields:
    Name

    Specifies the name of the icon.

    Description

    Describes the icon.

    Icon Height

    Specifies the height of the icon in lines.

    Icon Width

    Specifies the width of the icon in characters.

    Note: If you change the default size, press Enter to update the shape of the icon in the Edit Area window.

    Specify the values you want to display on the icon.

  4. Press F3 (File).

    The new definition is saved.

Icon Editor Panel

The Icon Editor panel specifies the details of an icon. The operation you are performing is displayed at the top right of the panel, for example, Function=UPDATE.

The panel specifies the following information:

The Edit Area window specifies the values you want to display on the icon.

Example: Icon Editor Panel

This example defines a resource icon.

Icon Editor

How You Edit the Icon

Use the Edit Area window on the Icon Editor panel to specify what you want to display on the icon.

The icon contains the number of lines specified in the Icon Height field. Use the three-character codes listed to the right of the Edit Area window to specify the values you want displayed on the icon. To use a code, enter the code in a line field. You can use the code on any line, irrespective of whether the line is blank or not. Except for the TXT code, executing a code on a line overrides what is already there.

You can type codes in more than one line field, then press Enter to execute the codes.

Pressing F5 (Clear) clears the icon. Use the PAD code to clear a line.

Note: For information about the codes, see the online help.