Define and Maintain Icons

An icon is a graphic that you can use to represent resource groups on the graphical monitor. You use icons to build icon panels. You position one or more icons on a panel and attach resource groups to the icons, one group for each icon. When used, an icon displays a status determined by the status of the underlying group members. An operator can zoom in on an icon using the Z (Zoom) command. This displays another icon panel or a group of resources in the Status Monitor, as determined by the attached resource groups. Use the Icon Editor to define an icon.

Access Icon Definitions

To access icon definitions

  1. Enter /GADMIN.I at the prompt.

    The Icon List panel appears.

    The panel displays the list of icon definitions in the knowledge base. You can add a new definition, or browse, update, copy or delete an existing definition. You can also edit a definition from the Icon Panel Generator panel.

Define an Icon

You use icons to build the panel for your graphical monitor.

To define an icon

  1. Enter /GADMIN.I at the prompt.

    The Icon List panel appears.

  2. Press F4 (Add).

    The Icon Editor panel appears.

  3. Complete the following fields:
  4. Press F3 (File).

    The new definition is saved.

Use the Icon Editor Panel

The Icon Editor panel specifies the details of an icon. The operation you are performing is displayed at the top right of the panel, for example, Function=UPDATE.

The panel specifies the following information:

The Edit Area window specifies the values you want to display on the icon.

Example: Icon Editor Panel

Icon Editor

Edit the Icon

Use the Edit Area window on the Icon Editor panel to specify what you want to display on the icon.

The icon contains the number of lines specified in the Icon Height field. Use the three-character codes listed to the right of the Edit Area window to specify the values you want displayed on the icon. To use a code, enter the code in a line field. You can use the code on any line, irrespective of whether the line is blank or not. Except for the TXT code, executing a code on a line overrides what is already there.

You can type codes in more than one line field, then press Enter to execute the codes.

Pressing F5 (Clear) clears the icon. Use the PAD code to clear a line.

Note: For information about the codes, see the online help.

Example: Define an Icon

In this example, an icon, EFTPOS, is defined for the group of services and resources that support electronic funds transfer. The finished icon as it appears to an operator is shown in the following figure:

Icon Editor Result Example

To define the icon

  1. Enter /GADMIN.I at the prompt.

    The Icon List panel appears.

  2. Press F4 (Add).

    The Icon Editor panel appears.

  3. Enter EFTPOS in the Name field and a description in the Description field, for example, Electronic funds transfer.
  4. You want the icon size to be 10 lines by 30 characters. Change the icon width to 30, and press Enter to update the shape of the icon.
  5. Enter TXT in the first line field. A text field appears in the icon.
  6. Enter ELECTRONIC FUNDS TRANSFER in the text field.
  7. Enter CMD in the second line field to create the command entry field.
  8. Enter ACT in the third line field.
  9. To add the description to the field, enter TXT in the line field. Enter Actual State in the displayed text field. A colon is inserted automatically after the entered text.
  10. Repeat steps 8 and 9, using the appropriate codes, for the desired state (line 4), the operation mode (line 6), and the identity of the group member that has the worst logical state (lines 9 and 10).

    Use steps 5 and 6 to enter the Worst State Member label (line 8).

  11. Press F3 (File) to file the definition when you finish with the panel.

The following shows the completed Icon Editor panel.

Icon Editor Example

Maintain Icon Definitions

You can browse, update, copy, and delete icon definitions from the Icon List panel.


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