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&AOMCHAR1

A system variable containing the screen character that indicates the status of operator console format messages.

When an MVS message is to be sent to an operator console, it contains a screen character that indicates the status of the message. This screen character immediately precedes the message text.

Valid values for the screen character are as follows:

asteriskl (*)

The message was issued by an authorized system program with a descriptor code of 1, 2, or 11, and requires specific operator action.

at sign (@)

The message was issued by a problem program with a descriptor code of 1, 2, or 11, and requires specific operator action.

blankl

The message does not require any specific operator action.

Example: &AOMCHAR

&IF .&AOMCHAR1 = . &THEN &AOMDEL

Notes:

When a message is parsed by &AOMREAD the first character of the message is not tokenized into an NCL variable. The only method of obtaining the screen character is by referring to this system variable or by sub-stringing the first character of the &AOMTEXT or &AOMATEXT system variables.

For VM-sourced messages, this system variable is null.

More information:

&AOMREAD

&AOMTEXT

&AOMATEXT