The action diagram opens, with the Select Edit Point dialog over it. Before you can make a change or addition to a function, you must specify where you want to make the change. This dialog enables you to select the edit or collection point into which to insert new constructs.

If these windows overlap, drag or resize them so that you can work with all of them at once.



The Action Diagram Palette is a container for all the instructions you can use in an action diagram, grouped by similarity. The Panel folder holds all of the syntax elements you use when working with panel functionality.
In the Events group, notice the Modify Tasks logical event. You previously created this earlier in the chapter; see Creating a Logical Event.
The main window automatically adds the text Event: to the line when you drop the event, indicating that you are adding the functionality for an event.

You specified that the function will do something when the Modify Tasks logical event is triggered. Next, you specify what the function does.
This time, the Action Diagrammer adds the syntax "Function: " to input line, so that the function calls the Task.Grid Maintenance Suite.Edit Grid User Interface function when the logical event is triggered.

When you call one function from another, often you need to pass information. In this case, when you call the function Task.Grid Maintenance Suite.Edit Grid User Interface, you need to tell it which Project is selected in the Edit Project panel so that Task.Grid Maintenance Suite.Edit Grid User Interface knows which tasks to display on its panel.
Next, you indicate which variable in the Project.Grid Maintenance Suite.Edit Grid User Interface function to map it to.


Note: If you need to change the parameter mapping in the future, open this action diagram and double‑click the Call line.
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