Although generated skeletons work in their raw format, you may want to edit them (to add images or to change the layout of a page). However, you do not need to edit a generated skeleton; once the skeleton has been generated, it is immediately available for use. If a Web Option session starts and accesses the screen for which the skeleton was generated, the skeleton displays.
Generated skeletons can be edited in the following ways:
You can edit the skeleton source member in YMLSSRC directly. This method of editing is very simple, but does not provide any means of displaying how the HTML looks, and consequently is normally only used where textual changes need to be made to the skeleton (such as correcting spelling mistakes).
This method requires you to copy the skeleton into the IFS (you can use the YPRCSKL command). Once you copy a skeleton to the IFS, you can access and edit it using a basic text editing tool such as Notepad or using a specialized HTML editing tool (Microsoft FrontPage or Macromedia DreamWeaver). See the appendix “Commands” for information about the YPRCSKL command.
Note: If you use YPRCSKL to copy the skeleton to the IFS for editing using a third-party tool, you must remember to use YPRCSKL to copy the skeleton back into YMLSSRC prior to using it. Web Option uses the member in YMLSSRC at runtime, not a copy in the IFS.
When a Web Option session accesses a skeleton for the first time following a restart of the Web Option Server, the skeleton loads from the file into dynamic memory. Any subsequent access of the skeleton retrieves the version in memory. Consequently, any changes made to a skeleton once it has been accessed by a Web Option session are not visible to Web Option users until the Web Option server is restarted.
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