The T option toggles between PGM (*PGM) and MOD (*MODULE) as the object type created when the source is generated and compiled. This option is available only for a target HLL that is ILE compatible, like RPGIV. The current object type is shown at the left of the subfile line. During generation, the change is limited to the compiler overrides in the source (the Z* lines). Here are more details about the compile options:
The defaults for this command are in the *CRTBNDRPG message in the *Messages file:
CRTBNDRPG PGM(&2/&1) SRCFILE(&3/QRPGLESRC) DFTACTGRP(*NO) BNDDIR(&YBNDDIR) DBGVIEW(*SOURCE) CVTOPT(*DATETIME) ACTGRP(*CALLER) OPTIMIZE(*BASIC)
For details about the BNDDIR parameter value, see the section The
The defaults for this command are in the *CRTRPGMOD message in the *Messages file:
CRTRPGMOD MODULE(&2/&1) SRCFILE(&3/QRPGLESRC) DBGVIEW(*SOURCE) CVTOPT(*DATETIME)
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